Difference between revisions of "Peril Room"

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(Created page with "The '''Peril Room''' is the proving ground of net.heroes, where the LNH tests new members and trains them for combat. It is a holographic environment where people can practice...")
 
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In the [[LNHQ (Classic)|Classic LNHQ]], the Peril Room was constructed by [[Contraption Man]] on the orders of [[Ultimate Ninja]] so the [[LNH (Classic Team)|LNH]] could fight a battle to the fake-death to establish who was the best leader. It was immediately sabotaged by [[Acton Lord]] and [[Netlurker]], who tried to trap the LNH in [[Limbo]].
 
In the [[LNHQ (Classic)|Classic LNHQ]], the Peril Room was constructed by [[Contraption Man]] on the orders of [[Ultimate Ninja]] so the [[LNH (Classic Team)|LNH]] could fight a battle to the fake-death to establish who was the best leader. It was immediately sabotaged by [[Acton Lord]] and [[Netlurker]], who tried to trap the LNH in [[Limbo]].
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Before the Peril Room, the LNH used a gymnasium for training sessions (a bit similar to the X-Men's Silver Age Danger Room).
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During ''[[Robot Invasion]]'', the Peril Room served as a mission briefing room for the LNH, before the LNHQ later developed other rooms for that purpose.
  
 
For a long time, the most common form of initiation into the LNH was facing Ultimate Ninja in the Peril Room in a doomed Kobayashi Maru type scenario. The record for longest survival time belonged to [[Glitch Girl]] at 3 hours and 18 minutes, up until [[Merissa]] finally defeated him. After that humiliating defeat, the LNH initiation procedures changed a bit, introducing the [[Membership Application Wheel]].
 
For a long time, the most common form of initiation into the LNH was facing Ultimate Ninja in the Peril Room in a doomed Kobayashi Maru type scenario. The record for longest survival time belonged to [[Glitch Girl]] at 3 hours and 18 minutes, up until [[Merissa]] finally defeated him. After that humiliating defeat, the LNH initiation procedures changed a bit, introducing the [[Membership Application Wheel]].
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* [[wReamed Acton Lord]] and [[Netlurker]] [''[[Sieze Dangerous]]'']
 
* [[wReamed Acton Lord]] and [[Netlurker]] [''[[Sieze Dangerous]]'']
* [[Queen Bee]], via a metamorph impersonating [[Contraption Man]] [''[[System Corruptors]]'' #25]
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* [[Alt.imate Ninja]] [''[[The Adventures of Easily-Discovered Man]]'' #11]
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* [[Queen Bee]], via [[It-Star|a metamorph]] impersonating [[Contraption Man]] [''[[System Corruptors]]'' #25]
  
 
[[Category:LNHQ]]
 
[[Category:LNHQ]]

Revision as of 03:57, 28 November 2022

The Peril Room is the proving ground of net.heroes, where the LNH tests new members and trains them for combat. It is a holographic environment where people can practice combat to the death free of real danger. Well, unless it'd been sabotaged, which happens pretty often.

Classic LNH

In the Classic LNHQ, the Peril Room was constructed by Contraption Man on the orders of Ultimate Ninja so the LNH could fight a battle to the fake-death to establish who was the best leader. It was immediately sabotaged by Acton Lord and Netlurker, who tried to trap the LNH in Limbo.

Before the Peril Room, the LNH used a gymnasium for training sessions (a bit similar to the X-Men's Silver Age Danger Room).

During Robot Invasion, the Peril Room served as a mission briefing room for the LNH, before the LNHQ later developed other rooms for that purpose.

For a long time, the most common form of initiation into the LNH was facing Ultimate Ninja in the Peril Room in a doomed Kobayashi Maru type scenario. The record for longest survival time belonged to Glitch Girl at 3 hours and 18 minutes, up until Merissa finally defeated him. After that humiliating defeat, the LNH initiation procedures changed a bit, introducing the Membership Application Wheel.

LNH20

In LNH20, the Peril Room seems to have always been part of the LNHQ.

LNHY

If there's a Peril Room in LNHY it's probably for the best no one has used it.

An Incomplete List of People Who Have Sabotaged The Peril Room