Shadow Skimmers (20)
On January 1, 1912, a cabal of six low-level psychics known as the Shadow Skimmers gathered together to carry out a ritual to shape the destiny of the next century. They were all children of Voidmaster, a powerful psychic and spiritualist who acted as a servant of Death. Like the Olympians, they wanted to overthrow their father and become the gods of a new age. One of them was a precognitive, and she drew up a plot to summon a book of powerful magic from the future. A book that embodied the creative potential of the new century. A book that had the nation trembling in fear of the occult power it possessed.
That book was the Dungeons and Dragons Player's Handbook.
The ritual made the Shadow Skimmers immortal and augmented each of them in one of the six stats – Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma. Over the years, the six have individually bounced between the roles of both hero and villain.
(Some say that a Dungeon Master's Guide was summoned back in time as well, and arrived elsewhere. No one knows what would have become of it...)