Difference between revisions of "Powernaut"
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In fact, the Powernauts exist in fractal time, a type of temporal existence which crosses over with the "normal" timeline but has large (in theory, fractally infinite) parts which exist outside of it. The Powernauts' history is shaped by events that didn't happen, like a manned Mars mission in the '60s, or [[Classic LNH]] and [[LNH20]] characters fighting together in World War II. | In fact, the Powernauts exist in fractal time, a type of temporal existence which crosses over with the "normal" timeline but has large (in theory, fractally infinite) parts which exist outside of it. The Powernauts' history is shaped by events that didn't happen, like a manned Mars mission in the '60s, or [[Classic LNH]] and [[LNH20]] characters fighting together in World War II. | ||
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+ | During ''[[WikiLull]]'', a faction within the [[Council of Ordered Realities]] created artificial Powernaut identities and used them to empower [[Skrajny the Multinaut]]. However, in an unpublished chapter, the Powernauts taught him the ethics of power. | ||
== Powers and Abilities == | == Powers and Abilities == |
Latest revision as of 07:01, 14 October 2020
Powernaut is a recurring heroic identity created by Scott Eiler. | |
Alter Ego: | typically Paul Poderr |
Aliases: | None |
Primary Writer: | Scott Eiler |
Status: | Active in the Superhuman World and many versions of its past |
Usability: | Reserved, but Usable With Permission |
History
In the Superhuman World, many heroes of the 20th and 21st centuries have called themselves the Powernaut. Different Powernauts have been sighted with origins in 1912, 1941, 1955, 1968, 1987, and 2005. They all seem to share a single history, but that history differs from that of the people who observe them.
In fact, the Powernauts exist in fractal time, a type of temporal existence which crosses over with the "normal" timeline but has large (in theory, fractally infinite) parts which exist outside of it. The Powernauts' history is shaped by events that didn't happen, like a manned Mars mission in the '60s, or Classic LNH and LNH20 characters fighting together in World War II.
During WikiLull, a faction within the Council of Ordered Realities created artificial Powernaut identities and used them to empower Skrajny the Multinaut. However, in an unpublished chapter, the Powernauts taught him the ethics of power.
Powers and Abilities
Powernauts have gotten more powerful over the decades. Powernaut 1912 had peak human power, but by 1941 he could leap the English Channel. By 1955 he had super-vision and could withstand an explosion or an attack by crocodiles. Powernauts have been able to fly under their own power since 1962. The modern-day Powernaut is as powerful as he wishes to be; he has explored his upper limits by creating a new Earth for refugees of the Superhuman World.
But most importantly, every Powernaut understands every superhuman power he is exposed to. Powernauts do not absorb these powers, but they instinctively know the powers' limitations.
Personality
Many of the Powernauts (particularly in 1941 and 2005) have been somewhat goofy and easily distracted. However, they all rise to their occasions, and they are all heroic to a fault.
Appearance
Powernauts typically dress in blue with yellow trim, usually a poncho or cape.
Appearances
Powernaut stories typically take place outside of LNH continuity, in the Superhuman World imprint. However, these stories feature crossovers with the Legion.
- Powernaut 1944 #5, #6. and #11
- Powernaut 1984 (Power-Star Comics) #3
- Powernaut 1985 #4 through #23
- Powernaut 2009 #1 through #5
- Power School 2013